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Jace, Memory Adept

m13Magic 2013#56mythic
{3}{U}{U}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$2.94
Low $1.90Mid $3.10Buylist
Foil$10.00
Low $4.85Mid $10.79Buylist
All finishes · 30d
updated 5h ago
Nonfoil$2.94 -0.3%
Foil$10.00 +42.7%
Card details
Artist
D. Alexander Gregory
Frame
2003
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Oracle text

Legendary Planeswalker — Jace

+1: Draw a card. Target player mills a card.

0: Target player mills ten cards.

−7: Any number of target players each draw twenty cards.

Loyalty4
Abilities
Loyalty+1: Draw a card. Target player mills a card.
Loyalty0: Target player mills ten cards.
Loyalty−7: Any number of target players each draw twenty cards.
Plays as
Self MillMill FinisherOpponent Mill
Flavor & art
Illustrated by
D. Alexander Gregory
Rulings
  • WotCSep 22, 2011

    If Jace’s third ability causes a player to draw more cards than are left in their library, that player loses the game as a state-based action. If this ability causes all players to do this, the game is a draw.

  • WotCSep 22, 2011

    If you activate Jace’s first ability, and the player is an illegal target when the ability tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card.

  • WotCSep 22, 2011

    If you target yourself with Jace’s first ability, you’ll draw a card first, then put the top card of your library into your graveyard.