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Admiral Brass, Unsinkable

lccThe Lost Caverns of Ixalan Commander#1mythic
{2}{U}{B}{R}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.29
Low $0.11Mid $0.34Buylist
Foil$0.32
Low $0.05Mid $0.39Buylist
All finishes · 30d
updated 22h ago
Nonfoil$0.29 0.0%
Foil$0.32 +18.5%
Card details
Artist
Jason Rainville
Frame
legendary
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Oracle text

Legendary Creature — Human Pirate

When Admiral Brass enters, mill four cards.

At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

P/T3/3
Abilities
TriggeredWhen Admiral Brass enters, mill four cards.
TriggeredAt the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
Plays as
ReanimationSelf Mill
Flavor & art
Illustrated by
Jason Rainville
Rulings
  • WotCNov 10, 2023

    Admiral Brass, Unsinkable's effect will overwrite any previous effects that set the returned creature's power and toughness to specific numbers. Effects that otherwise modify the returned creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.

  • WotCNov 10, 2023

    Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

  • WotCNov 10, 2023

    Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

  • WotCNov 10, 2023

    Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.

  • WotCNov 10, 2023

    Multiple finality counters on a single permanent are redundant.