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Mystic Subdual

{1}{U}

Enchantment — Aura

IKOIkoria: Lair of Behemoths#57uncommon
Foil
Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 960
Illustrator
Filip Burburan
Found in
Ikoria Lair of Behemoths Theme Booster Blue · Ikoria Lair of Behemoths MTGO Redemption Foil · 5 more
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Flash

Plays as: Is Aura · Pacifism

Market · per finishspark updated 16h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.26
$0.01 low$0.00 gap
Foil+0.0%
$0.24
$0.10 low$0.02 gap
Cheapest playable copy$0.16· across 2 printings

Rulings

3 · latest Apr 17, 2020 · one tap opens all
  • WotCApr 17, 2020

    If a creature has power and toughness written as */* with an ability that defines its power and toughness, its base power and toughness become 0/0 when it loses all abilities. Mystic Subdual then makes it a -2/0. If its power and toughness are written as */*+1, it’s -2/1, and so on.

  • WotCApr 17, 2020

    If the affected creature gains an ability after Mystic Subdual becomes attached to it, it will keep that ability.

  • WotCApr 17, 2020

    Mutating the enchanted creature won’t cause it to gain abilities. This is because mutate modifies the creature’s base characteristics, while Mystic Subdual applies to the resulting creature.