Mystic Subdual
Enchantment — Aura
PLSTThe List#IKO-57uncommon
- Border
- black
- Frame
- 2015
- Pull rate
- ~1 in 121
- Illustrator
- Filip Burburan
- Found in
- Mystery Booster 2 Booster Pack
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Flash
Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Flash
Plays as: Is Aura · Pacifism
Market · per finishspark updated 5h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.16
$0.01 low$0.00 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.16as of 2026-07-12
+0.0%
H $0.17L $0.05since Oct 2024$0.01
$0.01
$0.000% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.16· across 2 printings
Rulings
3 · latest Apr 17, 2020 · one tap opens all
- WotCApr 17, 2020
If a creature has power and toughness written as */* with an ability that defines its power and toughness, its base power and toughness become 0/0 when it loses all abilities. Mystic Subdual then makes it a -2/0. If its power and toughness are written as */*+1, it’s -2/1, and so on.
- WotCApr 17, 2020
If the affected creature gains an ability after Mystic Subdual becomes attached to it, it will keep that ability.
- WotCApr 17, 2020
Mutating the enchanted creature won’t cause it to gain abilities. This is because mutate modifies the creature’s base characteristics, while Mystic Subdual applies to the resulting creature.