Start free
Back to The List

Mystic Subdual

{1}{U}

Enchantment — Aura

PLSTThe List#IKO-57uncommon
Finishes
Nonfoil
Border
black
Frame
2015
Pull rate
~1 in 121
Illustrator
Filip Burburan
Found in
Mystery Booster 2 Booster Pack
Printings2EDHREC rank#15,923
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Flash
Plays as:
Is AuraPacifism
Market · per finishspark updated 5h ago · prices as of 2026-08-30
Nonfoil-13.3%
$0.13
$0.01 low$0.00 gapTCGplayer
Cheapest playable copy$0.13· across 2 printings· you're viewing it

Rulings

3 · latest Apr 17, 2020
  • WotCApr 17, 2020

    If a creature has power and toughness written as */* with an ability that defines its power and toughness, its base power and toughness become 0/0 when it loses all abilities. Mystic Subdual then makes it a -2/0. If its power and toughness are written as */*+1, it’s -2/1, and so on.

  • WotCApr 17, 2020

    If the affected creature gains an ability after Mystic Subdual becomes attached to it, it will keep that ability.

  • WotCApr 17, 2020

    Mutating the enchanted creature won’t cause it to gain abilities. This is because mutate modifies the creature’s base characteristics, while Mystic Subdual applies to the resulting creature.