Prison Term
Enchantment — Aura
HOPPlanechase#6uncommon
- Finishes
- Nonfoil
- Border
- black
- Frame
- 2003
- Pull rate
- about 1 per booster
- Illustrator
- Zoltan Boros & Gabor Szikszai
- Found in
- Planechase 2009 Deck Strike Force
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
Plays as:
Is AuraPacifism
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$0.68
-2.9%
Since Feb 2024:H $1.70L $0.56$0.45
$0.03
$0.42+93% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Rulings
2 · latest Jun 8, 2016
- WotCJun 8, 2016
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
- WotCMay 1, 2008
The last ability works only if Prison Term is already on the battlefield. You may move it from the creature it's currently enchanting onto the new creature.