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Prison Term

{1}{W}{W}

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
Plays as:
Is AuraPacifism
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

EDHREC #13,288Played in Under 1% of cEDH decks with white

Printings
4
Price range
$0.22to$1.45

Versions

4 printings · from $0.22

In products
The List
2023#SHM-18CheapestIn products
Commander 2011
2011#27In products
Planechase
2009#6In products

Rulings

2 · latest Jun 8, 2016
  • WotCJun 8, 2016

    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.

  • WotCMay 1, 2008

    The last ability works only if Prison Term is already on the battlefield. You may move it from the creature it's currently enchanting onto the new creature.