| NM | LP | MP | HP | DMG | Total | |
|---|---|---|---|---|---|---|
| Nonfoil | ||||||
| Foil | ||||||
| Total |
Imperial Mask
All Printings
This is the only printing — Future Sight #23.
- Artist
- Christopher Moeller
- Frame
- future
- Language
- EN
- Border
- black
- Security stamp
- —
Enchantment
When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
- WotCMay 1, 2007
Each Imperial Mask permanent is independent and affects only its controller and the opponents of its controller.
- WotCMay 1, 2007
If Imperial Mask becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter as copies of whatever the ex-Imperial Mask is now. If Imperial Mask became a copy of something else and then left the battlefield, the tokens will enter as copies of whatever it was copying when it last existed on the battlefield.
- WotCMay 1, 2007
If Imperial Mask has left the battlefield by the time the triggered ability resolves, the tokens will still enter as copies of Imperial Mask.
- WotCMay 1, 2007
Only teammates within the range of influence of Imperial Mask's controller will get a token. Imperial Mask's controller doesn't get a token; that player just gets the Imperial Mask.
- WotCMay 1, 2007
This card creates tokens that enter as enchantments, not creatures.