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Imperial Mask

Future Sight (FUT)

{4}{W}

Enchantment

When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

1 printing · from $0.40

Future Sight
2007#23CheapestIn products

Rulings

5 · latest May 1, 2007
  • WotCMay 1, 2007

    Each Imperial Mask permanent is independent and affects only its controller and the opponents of its controller.

  • WotCMay 1, 2007

    If Imperial Mask becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter as copies of whatever the ex-Imperial Mask is now. If Imperial Mask became a copy of something else and then left the battlefield, the tokens will enter as copies of whatever it was copying when it last existed on the battlefield.

  • WotCMay 1, 2007

    If Imperial Mask has left the battlefield by the time the triggered ability resolves, the tokens will still enter as copies of Imperial Mask.

  • WotCMay 1, 2007

    Only teammates within the range of influence of Imperial Mask's controller will get a token. Imperial Mask's controller doesn't get a token; that player just gets the Imperial Mask.

  • WotCMay 1, 2007

    This card creates tokens that enter as enchantments, not creatures.