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Frontier Siege

{3}{G}

Enchantment

FRFFate Reforged#131★rare
Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster–1 in 1185
Illustrator
James Ryman
Found in
Fate Reforged MTGO Redemption Foil · Fate Reforged Booster Pack
Printings5
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.

Plays as: Fight Removal

Market · per finish

No market data for this printing yet.

Rulings

5 · latest Nov 24, 2014 · one tap opens all
  • WotCNov 24, 2014

    Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

  • WotCNov 24, 2014

    Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.

  • WotCNov 24, 2014

    For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves.

  • WotCNov 24, 2014

    The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase.

  • WotCNov 24, 2014

    The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.