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Frontier Siege

{3}{G}

Enchantment

As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Plays as:
ETB PayoffFlying PayoffFight Removal
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

EDHREC #3,347Played in Under 1% of cEDH decks with green

Printings
5
Price range
$0.19to$0.38

Versions

5 printings · from $0.19

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No price yet

Rulings

5 · latest Nov 24, 2014
  • WotCNov 24, 2014

    Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

  • WotCNov 24, 2014

    Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.

  • WotCNov 24, 2014

    For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves.

  • WotCNov 24, 2014

    The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase.

  • WotCNov 24, 2014

    The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.