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Farrel's Zealot

femFallen Empires#3ccommon
{1}{W}{W}
Market price · TCGplayer
Nonfoil
Low Mid Buylist
All finishes · 30d
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All Printings

3 printings across 1 sets
Printings
3 total
Card details
Artist
Edward P. Beard, Jr.
Frame
1993
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Creature — Human

Whenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn.

P/T2/2
Abilities
TriggeredWhenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn.
Plays as
Attack Trigger
Flavor & art
Farrel, a former priest, believed Icatia was far too complacent toward the Order of the Ebon Hand.
Illustrated by
Edward P. Beard, Jr.
Rulings
  • WotCApr 15, 2013

    An ability that triggers when something “attacks and isn’t blocked” triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step.

  • WotCOct 1, 2008

    If there are no other creatures on the battlefield, Farrel’s Zealot will have to target itself. Of course, you can choose not to use the ability when it resolves.

  • WotCOct 1, 2008

    This ability resolves during the declare blockers step. If the damage dealt this way is enough to destroy an attacking or blocking creature, that other creature won’t be around to deal its combat damage.

  • WotCOct 4, 2004

    In a multiplayer game, the target creature does not need to be one of the ones controlled by the player you actually attacked.