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Farrel's Zealot

Masters Edition II (ME2)

{1}{W}{W}

Creature — Human

Whenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn.
Plays as
Attack Trigger
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

3 printings · from $0.13

Fallen Empires
1994#3aIn products
Fallen Empires
1994#3bCheapestIn products
Fallen Empires
1994#3cIn products

Rulings

4 · latest Apr 15, 2013
  • WotCApr 15, 2013

    An ability that triggers when something “attacks and isn’t blocked” triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step.

  • WotCOct 1, 2008

    If there are no other creatures on the battlefield, Farrel’s Zealot will have to target itself. Of course, you can choose not to use the ability when it resolves.

  • WotCOct 1, 2008

    This ability resolves during the declare blockers step. If the damage dealt this way is enough to destroy an attacking or blocking creature, that other creature won’t be around to deal its combat damage.

  • WotCOct 4, 2004

    In a multiplayer game, the target creature does not need to be one of the ones controlled by the player you actually attacked.