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Vanguard Seraph

{3}{W}

Creature — Angel Warrior

FDNFoundations#28common

She guides expedition parties through the perilous floating ruins of Zendikar's ancient empires.

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
~1 in 11–150
Illustrator
Zezhou Chen
Found in
Foundations Play Booster Pack · Foundations Collector Booster Pack
Printings1EDHREC rank#11,151
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal
Flying Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3/3
Flying
Plays as:
Self Mill
Market · per finishspark updated 10m ago · prices as of 2026-08-30
Nonfoil+5.6%
$0.19
$0.01 low$0.00 gapTCGplayer
Foil-16.7%
$0.25
$0.01 low-$0.07 gapTCGplayer
Cheapest playable copy$0.19· across 1 printing· you're viewing it

Rulings

2 · latest Nov 8, 2024
  • WotCNov 8, 2024

    If you gain life during a turn before Vanguard Seraph is on the battlefield, its last ability won't trigger that turn even if you gain life again later in the turn.

  • WotCNov 8, 2024

    Vanguard Seraph's last ability triggers just once for your first life-gaining event on each turn, no matter how much life you gain.