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Selkie Hedge-Mage

{2}{G/U}

Creature — Merfolk Wizard

EVEEventide#158uncommon
Finishes
Nonfoil · Foil
Border
black
Frame
2003
Pull rate
about 3 per booster–1 in 1067
Illustrator
Larry MacDougall
Found in
Eventide Theme Deck Superabundance · Eventide MTGO Redemption Foil · 2 more
Printings3Combos2EDHREC rank#27,509
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
When this creature enters, if you control two or more Forests, you may gain 3 life. When this creature enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.
2/2
Plays as:
Etb ValueBounce
Market · per finishspark updated 3h ago · prices as of 2026-08-30
Nonfoil+9.5%
$0.23
$0.01 low$0.00 gapTCGplayer
Foil0.0%
$1.00
$0.51 low$0.39 gapTCGplayer
Cheapest playable copy$0.23· across 3 printings· you're viewing it

Rulings

4 · latest Aug 1, 2008
  • WotCAug 1, 2008

    Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don't plan to use the ability.

  • WotCAug 1, 2008

    Both abilities trigger at the same time. You can put them on the stack in any order.

  • WotCAug 1, 2008

    Each of the triggered abilities has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters, and (2) the ability will do nothing if you don't control two or more lands of the appropriate land type by the time it resolves.

  • WotCAug 1, 2008

    Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.