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Liminal Hold

{3}{W}

Enchantment

ECLLorwyn Eclipsed#24common

A reliquary is needed to pass through the eclipse safely. Without it, two warring selves will calcify into one.

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 134
Illustrator
Ovidio Cartagena
Found in
Lorwyn Eclipsed MTGO Redemption · Lorwyn Eclipsed Play Booster Pack · Lorwyn Eclipsed Collector Booster Pack
Printings1EDHREC rank#18,556
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil-36.8%
$0.12
$0.01 low$0.00 gapTCGplayer
Foil+7.1%
$0.15
$0.01 low-$0.07 gapTCGplayer
Cheapest playable copy$0.12· across 1 printing· you're viewing it

Rulings

4 · latest Nov 17, 2025
  • WotCNov 17, 2025

    Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

  • WotCNov 17, 2025

    If Liminal Hold leaves the battlefield before its ability resolves, the target nonland permanent won't be exiled. You'll still gain life if that permanent remains a legal target.

  • WotCNov 17, 2025

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

  • WotCNov 17, 2025

    If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.