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Fury

eccLorwyn Eclipsed Commander#50mythic
{3}{R}{R}
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.61
Low $0.15Mid $0.82Buylist
All finishes · 30d
updated 20h ago
Nonfoil$0.61 -49.6%
Card details
Artist
Victor Adame Minguez
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricBanned
LegacyLegal
ModernBanned
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Oracle text

Creature — Elemental Incarnation

Double strike

When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.

Evoke—Exile a red card from your hand.

P/T3/3
Abilities
Double strike
TriggeredWhen this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
StaticEvoke—Exile a red card from your hand.
Plays as
Free SpellEtb Damage
Flavor & art
Illustrated by
Victor Adame Minguez
Rulings
  • WotCJun 18, 2021

    If some of the targets are illegal as the triggered ability tries to resolve, the original division of damage still applies, but the damage that would have been dealt to the illegal targets isn't dealt at all.

  • WotCJun 18, 2021

    If you pay the evoke cost, you can have the creature's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice the creature.

  • WotCJun 18, 2021

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

  • WotCJun 18, 2021

    You divide the damage as you put the triggered ability on the stack, not as it resolves. Each target must be assigned at least 1 damage. You can't choose more than four targets and deal 0 damage to some of them.