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Fury

Lorwyn Eclipsed Commander (ECC)

{3}{R}{R}

Creature — Elemental Incarnation

Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
Plays as
Free SpellEtb Damage
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernBanned
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricBanned
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

8 printings · from $0.71

Lorwyn Eclipsed Commander
2026#50CheapestIn products
Secret Lair Drop
2025#7007In products
BorderlessFull Art
Special Guests
2024#47In products
BorderlessFull Art
Special Guests
2024#52In products
BorderlessTextured Foil
Modern Horizons 2
2021#126In products
Modern Horizons 2
2021#313In products
Borderless
Modern Horizons 2 Promos
2021#126sIn products

Rulings

4 · latest Jun 18, 2021
  • WotCJun 18, 2021

    If some of the targets are illegal as the triggered ability tries to resolve, the original division of damage still applies, but the damage that would have been dealt to the illegal targets isn't dealt at all.

  • WotCJun 18, 2021

    If you pay the evoke cost, you can have the creature's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice the creature.

  • WotCJun 18, 2021

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

  • WotCJun 18, 2021

    You divide the damage as you put the triggered ability on the stack, not as it resolves. Each target must be assigned at least 1 damage. You can't choose more than four targets and deal 0 damage to some of them.