Carry Away
Enchantment — Aura
DSTDarksteel#19uncommon
Stealing goblin weapons would be easier if the goblins were smart enough to let go.
- Finishes
- Nonfoil · Foil
- Border
- black
- Frame
- 2003
- Pull rate
- about 1 per booster–1 in 1283
- Illustrator
- Jim Nelson
- Found in
- Darksteel MTGO Redemption Foil · Darksteel MTGO Redemption · Darksteel Booster Pack
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Enchant Equipment
When this Aura enters, unattach enchanted Equipment.
You control enchanted Equipment.
Plays as:
Is Aura
Market · per finishspark updated 27m ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$0.30
+15.4%
Since Feb 2024:H $0.32L $0.10$0.06
$0.01
$0.05+83% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Foil
$0.53
-24.3%
Since Feb 2024:H $0.73L $0.25$0.43
$0.10
$0.33+77% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.30· across 1 printing· you're viewing it
Rulings
1 · latest Dec 1, 2004
- WotCDec 1, 2004
Normally, gaining control of an Equipment doesn't change what it's attached to. However, Carry Away has a triggered ability that unattaches the Equipment from whatever it's attached to. The Equipment's new controller can activate its equip ability to move it onto a creature they control.