Carry Away

dstDarksteel#19uncommon
{U}{U}
Legal in 9 of 23 formats
Treatments
Foil
Price today · this printing
Nonfoil$0.24
Foil$0.70
Track in your collection
0copies·$0.00
NMLPMPHPDMGTotal
Nonfoil
Foil
Total
LangENPaid avg

Understand this card

Oracle text

Enchantment — Aura

Enchant Equipment

When this Aura enters, unattach enchanted Equipment.

You control enchanted Equipment.

Ability breakdown
Abilities
StaticEnchant Equipment
TriggeredWhen this Aura enters, unattach enchanted Equipment.
StaticYou control enchanted Equipment.
Rulings
  • WotCDec 1, 2004

    Normally, gaining control of an Equipment doesn't change what it's attached to. However, Carry Away has a triggered ability that unattaches the Equipment from whatever it's attached to. The Equipment's new controller can activate its equip ability to move it onto a creature they control.

Why you'd run this

Plays as
Is Aura

Combos

Loading combos…

Where you can play it

commander
Legal to play
All formats
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
competitivebrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal

Other printings

1 printings across 1 sets
Printings

This is the only printing — Darksteel #19.

Flavor & art
Stealing goblin weapons would be easier if the goblins were smart enough to let go.
Illustrated by
Jim Nelson
Market & price history
Reference & links
Card details
Artist
Jim Nelson
Frame
2003
Language
EN
Border
black
Security stamp