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Carry Away

{U}{U}

Enchantment — Aura

DSTDarksteel#19uncommon

Stealing goblin weapons would be easier if the goblins were smart enough to let go.

Finishes
Nonfoil · Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1283
Illustrator
Jim Nelson
Found in
Darksteel MTGO Redemption Foil · Darksteel MTGO Redemption · Darksteel Booster Pack
Printings1EDHREC rank#26,387
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Enchant Equipment When this Aura enters, unattach enchanted Equipment. You control enchanted Equipment.
Plays as:
Is Aura
Market · per finishspark updated 27m ago · prices as of 2026-08-30
Nonfoil+15.4%
$0.30
$0.06 low$0.05 gapTCGplayer
Foil-24.3%
$0.53
$0.43 low$0.33 gapTCGplayer
Cheapest playable copy$0.30· across 1 printing· you're viewing it

Rulings

1 · latest Dec 1, 2004
  • WotCDec 1, 2004

    Normally, gaining control of an Equipment doesn't change what it's attached to. However, Carry Away has a triggered ability that unattaches the Equipment from whatever it's attached to. The Equipment's new controller can activate its equip ability to move it onto a creature they control.