| NM | LP | MP | HP | DMG | Total | |
|---|---|---|---|---|---|---|
| Nonfoil | ||||||
| Foil | ||||||
| Total |
Psychic Possession
All Printings
This is the only printing — Dissension #30.
- Artist
- Mark Tedin
- Frame
- 2003
- Language
- EN
- Border
- black
- Security stamp
- —
Enchantment — Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
“"You will do the thinking for the both of us!"”
- WotCMay 1, 2006
An Aura with enchant opponent can't be attached to a permanent.
- WotCMay 1, 2006
Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player.
- WotCMay 1, 2006
If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.
- WotCMay 1, 2006
In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.
- WotCMay 1, 2006
Psychic Possession's controller, not the enchanted player, skips their draw step.