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Psychic Possession

Dissension (DIS)

{2}{U}{U}

Enchantment — Aura

Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.
Plays as
Card DrawIs Aura
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 3 known combosEDHREC #11,169

Versions

1 printing · from $16.55

Dissension
2006#30CheapestIn products

Rulings

5 · latest May 1, 2006
  • WotCMay 1, 2006

    An Aura with enchant opponent can't be attached to a permanent.

  • WotCMay 1, 2006

    Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player.

  • WotCMay 1, 2006

    If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.

  • WotCMay 1, 2006

    In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.

  • WotCMay 1, 2006

    Psychic Possession's controller, not the enchanted player, skips their draw step.