Back to Dragon's Maze

Armed

{1}{R}

Sorcery

DGMDragon's Maze#122uncommon
Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 711
Illustrator
David Palumbo
Found in
2014 Core Set Event Deck Rush of the Wild · Dragons Maze MTGO Redemption · 4 more
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal

Armed

Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Fuse

Dangerous

All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
Fuse

Plays as: Split Card

Market · per finishspark updated 2h ago · prices as of 2026-07-12
Nonfoil-14.3%
$0.12
$0.07 low$0.05 gap
Foil-1.7%
$0.57
$0.25 low$0.13 gap
Cheapest playable copy$0.12· across 2 printings

Rulings

12 · latest Apr 15, 2013 · one tap opens all
  • WotCApr 15, 2013

    As blockers are declared, any creature that’s tapped or affected by a spell or ability that says it can’t block doesn’t block. If there’s a cost associated with having the creature block, no player is forced to pay that cost, so it doesn’t block if that cost isn’t paid.

  • WotCApr 15, 2013

    Dangerous doesn’t give any creatures the ability to block the target creature. It just forces those creatures that are already able to block the creature to do so.

  • WotCApr 15, 2013

    If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

  • WotCApr 15, 2013

    If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

  • WotCApr 15, 2013

    If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

  • WotCApr 15, 2013

    On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.

  • WotCApr 15, 2013

    Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

  • WotCApr 15, 2013

    Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

  • WotCApr 15, 2013

    To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

  • WotCApr 15, 2013

    When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

  • WotCApr 15, 2013

    When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

  • WotCApr 15, 2013

    You can choose the same object as the target of each half of a fused split spell, if appropriate.