Armed // Dangerous

Dragon's Maze (DGM)

Armed

{1}{R}

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

{3}{G}

Sorcery

All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
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