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Agoraphobia

ddmDuel Decks: Jace vs. Vraska#22uncommon
{1}{U}
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.03
Low $0.01Mid $0.25Buylist
All finishes · 30d
updated 23h ago
Nonfoil$0.03 -25.0%

All Printings

2 printings across 2 sets
Printings
2 total
Gatecrash#30
2013 · Jim Murray
$0.05$0.23
Duel Decks: Jace vs. Vraska#22
2014 · Jim Murray
$0.03
Card details
Artist
Jim Murray
Frame
2003
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Enchantment — Aura

Enchant creature

Enchanted creature gets -5/-0.

{2}{U}: Return this Aura to its owner's hand.

Abilities
StaticEnchant creature
StaticEnchanted creature gets -5/-0.
Activated{2}{U}: Return this Aura to its owner's hand.
Plays as
Is Aura
Flavor & art
"Everyone in this city is choosing sides. I choose inside."
Illustrated by
Jim Murray
Rulings
  • WotCJan 24, 2013

    Agoraphobia's last ability can be activated only while it's on the battlefield.

  • WotCJan 24, 2013

    Only Agoraphobia's controller can activate its last ability, no matter who controls the creature Agoraphobia's attached to.

  • WotCJan 24, 2013

    Players don't have priority to cast spells and activate abilities between combat damage being assigned and being dealt. This means that if you want to return Agoraphobia to its owner's hand before combat damage is dealt, you must do so before combat damage is assigned (and the creature will no longer get -5/-0).