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Agoraphobia

{1}{U}

Enchantment — Aura

GTCGatecrash#30uncommon

"Everyone in this city is choosing sides. I choose inside."

Finishes
Nonfoil · Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1422
Illustrator
Jim Murray
Found in
Gatecrash MTGO Redemption · Gatecrash MTGO Redemption Foil · 10 more
Printings2Combos3EDHREC rank#25,032
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Enchant creature Enchanted creature gets -5/-0. {2}{U}: Return this Aura to its owner's hand.
Plays as:
Is Aura
Market · per finishspark updated 12h ago · prices as of 2026-08-30
Nonfoil0.0%
$0.08
$0.01 low$0.00 gapTCGplayer
Foil0.0%
$0.20
$0.05 low-$0.03 gapTCGplayer
Cheapest playable copy$0.08· across 2 printings· you're viewing it

Rulings

3 · latest Jan 24, 2013
  • WotCJan 24, 2013

    Agoraphobia's last ability can be activated only while it's on the battlefield.

  • WotCJan 24, 2013

    Only Agoraphobia's controller can activate its last ability, no matter who controls the creature Agoraphobia's attached to.

  • WotCJan 24, 2013

    Players don't have priority to cast spells and activate abilities between combat damage being assigned and being dealt. This means that if you want to return Agoraphobia to its owner's hand before combat damage is dealt, you must do so before combat damage is assigned (and the creature will no longer get -5/-0).