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Knighted Myr

{2}{W}

Artifact Creature — Myr Knight

CMMCommander Masters#36common

"This one fights like a leonin!" —Jor Kadeen

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Illustrator
Izzy
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
2/2
Plays as:
Counter PayoffCounter Placer
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$0.03 low$0.02 gap
Foil$0.21+10.5%
$0.01 low-$0.07 gap
Cheapest playable copy$0.21· across 2 printings· you're viewing it

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.30+15.4%30D
30D range$0.26to$0.35Since Feb 2024:H $0.35L $0.02
Foil$0.21+10.5%30D0.70× nonfoil
30D range$0.18to$0.21Since Feb 2024:H $0.24L $0.08

Other printings

2 totalCompare all printings
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Found in

4 productsRounded odds
  • Commander Masters Draft Booster Pack

    Booster Pack · $29.19

    Nonfoil under 10%Foil under 1%
  • Commander Masters Set Booster Pack

    Booster Pack · $37.03

    Nonfoil under 10%Foil under 1%
  • Commander Masters Collector Booster Pack

    Booster Pack · $130.96

    Nonfoil —Foil under 10%
  • Commander Masters Collector Booster Pack Minimal Packaging

    Booster Pack · —

    Nonfoil —Foil under 10%

Rulings

2 · latest Jun 18, 2021
  • WotCJun 18, 2021

    If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

  • WotCJun 18, 2021

    You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.