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Knighted Myr

Commander Masters (CMM)

{2}{W}

Artifact Creature — Myr Knight

{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
Plays as
Counter PayoffCounter Placer
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

2 printings · from $0.21

Commander Masters
2023#36CheapestIn products
Modern Horizons 2
2021#17In products

Rulings

2 · latest Jun 18, 2021
  • WotCJun 18, 2021

    If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

  • WotCJun 18, 2021

    You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.