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Archfiend of Despair

cmmCommander Masters#137mythic
{6}{B}{B}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$26.24
Low $20.48Mid $26.56Buylist
Foil$27.22
Low $26.43Mid $35.78Buylist
All finishes · 30d
updated 23h ago
Nonfoil$26.24 +3.0%
Foil$27.22 +3.0%

All Printings

3 printings across 2 sets
Printings
3 total
Card details
Artist
Josh Hass
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Oracle text

Creature — Demon

Flying

Your opponents can't gain life.

At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

P/T6/6
Abilities
Flying
StaticYour opponents can't gain life.
TriggeredAt the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Plays as
Damage Win
Flavor & art
Illustrated by
Josh Hass
Rulings
  • WotCJun 8, 2018

    Archfiend of Despair’s last ability counts only how much life was lost. It doesn’t care whether a player also gained life.

  • WotCJun 8, 2018

    In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team’s life total goes down by 4. When Archfiend of Despair’s ability resolves, each of those players again loses 2 life and the team’s life total goes down again by 4; they don’t each lose 4 life.

  • WotCJun 8, 2018

    The amount of life to lose is determined only as Archfiend of Despair’s triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life.