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Archfiend of Despair

{6}{B}{B}

Creature — Demon

FRCReality Fracture Commander#46mythic
Finishes
Nonfoil
Border
black
Security stamp
oval
Frame
2015
Illustrator
Josh Hass
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
6/6
Flying
Plays as:
Damage Win
Market · per finishtrend updated 10h ago · prices as of Oct 15, 2026
$2.72 low$0.72 gap
Cheapest playable copy$4.31· across 4 printings· you're viewing it

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$4.31-74.5%30D
30D range$2.58to$16.90Since Sep 2026:H $16.90L $2.58

Other printings

4 totalCompare all printings
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Found in

1 productRounded odds
  • Reality Fracture Commander Deck Multiverse Reforged

    Deck · $49.65

    Nonfoil Included

Combos

Rulings

3 · latest Jun 8, 2018
  • WotCJun 8, 2018

    Archfiend of Despair's last ability counts only how much life was lost. It doesn't care whether a player also gained life.

  • WotCJun 8, 2018

    In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team's life total goes down by 4. When Archfiend of Despair's ability resolves, each of those players again loses 2 life and the team's life total goes down again by 4; they don't each lose 4 life.

  • WotCJun 8, 2018

    The amount of life to lose is determined only as Archfiend of Despair's triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life.