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Oblivion Ring

{2}{W}

Enchantment

CMDCommander 2011#23common
Finishes
Nonfoil
Border
black
Frame
2003
Pull rate
about 1 per booster
Illustrator
Franz Vohwinkel
Found in
Commander 2011 Commander Deck Counterpunch
Printings15Combos48EDHREC rank#4,952
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Plays as:
Exile Removal
Market · per finishspark updated 49m ago · prices as of 2026-08-30
Nonfoil0.0%
$0.34
$0.18 low$0.17 gapTCGplayer
Cheapest playable copy$0.19· across 15 printings· view the cheapest printing ›

Rulings

4 · latest Jul 1, 2012
  • WotCJul 1, 2012

    Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

  • WotCOct 1, 2008

    If the exiled card is an Aura, that card’s owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything, but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled forever.

  • WotCOct 1, 2007

    If Oblivion Ring leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted nonland permanent forever.

  • WotCOct 1, 2007

    If there are no nonland permanents on the battlefield other than an Oblivion Ring, and the card it exiled was another Oblivion Ring, casting a third Oblivion Ring will result in an involuntary infinite loop that will end the game in a draw (unless someone chooses to break it by putting another nonland permanent onto the battlefield or destroying one of the Oblivion Rings, for example).