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Journey to Nowhere

{1}{W}

Enchantment

CMDCommander 2011#17common
Finishes
Nonfoil
Border
black
Frame
2003
Illustrator
Warren Mahy
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Plays as:
ETB TriggerExile RemovalSpot Removal
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$0.40 low$0.30 gap
Cheapest playable copy$0.20· across 5 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.45-2.2%30D
30D range$0.45to$0.46Since Feb 2024:H $1.85L $0.43

Other printings

5 totalCompare all printings
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Found in

1 productRounded odds
  • Commander 2011 Commander Deck Political Puppets

    Deck · $193.15

    Nonfoil Included

Combos

Rulings

1 · latest Oct 1, 2009
  • WotCOct 1, 2009

    If Journey to Nowhere leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever.