Time Sidewalk

{4}{U}{U}{U}{U}

Sorcery

CMB2Mystery Booster Playtest Cards 2021#31rare
Border
black
Frame
2015
Pull rate
~1 in 121
Illustrator
Steve Sunu
Found in
Mystery Booster Booster Pack (Convention Edition - 2021)
Printings2
CommanderNot legalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderNot legal
Competitive BrawlNot legal
DuelNot legal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyNot legal
ModernNot legal
OathbreakerNot legal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageNot legal
Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.

Plays as: Extra Turns

Market · per finishspark updated 51m ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.50
$0.25 low-$0.01 gap
Cheapest playable copy$0.50· across 2 printings

Rulings

5 · latest Nov 12, 2019 · one tap opens all
  • WotCNov 12, 2019

    A Time Walk token card is a sorcery with mana cost {1}{U} and the ability “Take an extra turn after this one.”

  • WotCNov 12, 2019

    A player’s “opening hand” is the hand of cards the player has after all players have finished taking mulligans.

  • WotCNov 12, 2019

    For effects that look for or modify the creation of tokens, creating token cards isn’t the same as creating tokens

  • WotCNov 12, 2019

    If a token card is put into a hidden zone, you must use a supplementary token card with a Magic card back to represent it. Since these don’t exist yet, you may need to be creative.

  • WotCNov 12, 2019

    Unlike a normal token, a token card doesn’t cease to exist in a zone other than the battlefield. It’s both a token and a card. It can move between zones any number of times and continues to exist for the rest of the game.