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Time Sidewalk

Mystery Booster Playtest Cards 2021 (CMB2)

{4}{U}{U}{U}{U}

Sorcery

Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Plays as
Extra Turns
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal

Commander

CommanderNot legal
Pauper CommanderNot legal
Duel CommanderNot legal
PreDHNot legal
OathbreakerNot legal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

2 printings · from $0.50

Rulings

5 · latest Nov 12, 2019
  • WotCNov 12, 2019

    A Time Walk token card is a sorcery with mana cost {1}{U} and the ability “Take an extra turn after this one.”

  • WotCNov 12, 2019

    A player’s “opening hand” is the hand of cards the player has after all players have finished taking mulligans.

  • WotCNov 12, 2019

    For effects that look for or modify the creation of tokens, creating token cards isn’t the same as creating tokens

  • WotCNov 12, 2019

    If a token card is put into a hidden zone, you must use a supplementary token card with a Magic card back to represent it. Since these don’t exist yet, you may need to be creative.

  • WotCNov 12, 2019

    Unlike a normal token, a token card doesn’t cease to exist in a zone other than the battlefield. It’s both a token and a card. It can move between zones any number of times and continues to exist for the rest of the game.