Squidnapper
Creature — Squid Pirate
CMB1Mystery Booster Playtest Cards 2019#29rare
- Promo
- Playtest
- Finishes
- Nonfoil
- Border
- black
- Frame
- 2015
- Pull rate
- ~1 in 121
- Illustrator
- Jeff Carpenter
- Found in
- Mystery Booster Booster Pack (Convention Edition)
CommanderNot legalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal
Commander
CommanderNot legal
Pauper CommanderNot legal
Duel CommanderNot legal
PreDHNot legal
OathbreakerNot legal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.
Ransom —
and 2 life
3/4Plays as:
Theft
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$0.50
0.0%
Since Feb 2024:H $1.07L $0.30$0.25
$0.09
$0.16+64% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Rulings
4 · latest Nov 12, 2019
- WotCNov 12, 2019
If Squidnapper leaves the battlefield before its triggered ability resolves, you won’t gain control of the target creature at all.
- WotCNov 12, 2019
If a card with a ransom ability loses that ability, it has no ransom cost. No player may pay its ransom cost.
- WotCNov 12, 2019
Pay no attention to any other card in this set using the word “ransom” when determining how Squidnapper’s ransom ability works.
- WotCNov 12, 2019
Paying a ransom cost to end an effect is a special action. The card’s owner may pay that cost any time they have priority, and players can’t take actions in between the time the player announces their intent to pay and the time the card returns to the zone from which it came.