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Squidnapper

{3}{U}{U}

Creature — Squid Pirate

CMB1Mystery Booster Playtest Cards 2019#29rare
Promo
Playtest
Finishes
Nonfoil
Border
black
Frame
2015
Pull rate
~1 in 121
Illustrator
Jeff Carpenter
Found in
Mystery Booster Booster Pack (Convention Edition)
Printings2
CommanderNot legalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal

Commander

CommanderNot legal
Pauper CommanderNot legal
Duel CommanderNot legal
PreDHNot legal
OathbreakerNot legal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. Ransom — {6} and 2 life
3/4
Plays as:
Theft
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil0.0%
$0.50
$0.25 low$0.16 gapTCGplayer
Cheapest playable copy$0.32· across 2 printings· view the cheapest printing ›

Rulings

4 · latest Nov 12, 2019
  • WotCNov 12, 2019

    If Squidnapper leaves the battlefield before its triggered ability resolves, you won’t gain control of the target creature at all.

  • WotCNov 12, 2019

    If a card with a ransom ability loses that ability, it has no ransom cost. No player may pay its ransom cost.

  • WotCNov 12, 2019

    Pay no attention to any other card in this set using the word “ransom” when determining how Squidnapper’s ransom ability works.

  • WotCNov 12, 2019

    Paying a ransom cost to end an effect is a special action. The card’s owner may pay that cost any time they have priority, and players can’t take actions in between the time the player announces their intent to pay and the time the card returns to the zone from which it came.