Squidnapper

{3}{U}{U}

Creature — Squid Pirate

CMB1Mystery Booster Playtest Cards 2019#29rare
Border
black
Frame
2015
Pull rate
~1 in 121
Illustrator
Jeff Carpenter
Found in
Mystery Booster Booster Pack (Convention Edition)
Printings2
CommanderNot legalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderNot legal
Competitive BrawlNot legal
DuelNot legal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyNot legal
ModernNot legal
OathbreakerNot legal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageNot legal
When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. Ransom — {6} and 2 life
3/4

Plays as: Theft

Market · per finishspark updated 15h ago · prices as of 2026-07-12
Nonfoil-3.9%
$0.49
$0.39 low$0.35 gap
Cheapest playable copy$0.30· across 2 printings

Rulings

4 · latest Nov 12, 2019 · one tap opens all
  • WotCNov 12, 2019

    If Squidnapper leaves the battlefield before its triggered ability resolves, you won’t gain control of the target creature at all.

  • WotCNov 12, 2019

    If a card with a ransom ability loses that ability, it has no ransom cost. No player may pay its ransom cost.

  • WotCNov 12, 2019

    Pay no attention to any other card in this set using the word “ransom” when determining how Squidnapper’s ransom ability works.

  • WotCNov 12, 2019

    Paying a ransom cost to end an effect is a special action. The card’s owner may pay that cost any time they have priority, and players can’t take actions in between the time the player announces their intent to pay and the time the card returns to the zone from which it came.