Start free
Back to Commander Anthology Volume II

Banishing Light

{2}{W}

Enchantment

CM2Commander Anthology Volume II#18uncommon
Finishes
Nonfoil
Border
black
Frame
2015
Pull rate
about 1 per booster
Illustrator
Willian Murai
Found in
Commander Anthology Volume II Commander Deck Wade into Battle
Printings19EDHREC rank#2,355
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Plays as:
Exile RemovalPlaneswalker RemovalSpot Removal
Market · per finishspark updated 47m ago · prices as of 2026-08-30
Nonfoil0.0%
$0.14
$0.09 low$0.08 gapTCGplayer
Cheapest playable copy$0.11· across 19 printings· view the cheapest printing ›

Rulings

4 · latest Jul 25, 2025
  • WotCJul 25, 2025

    Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

  • WotCJul 25, 2025

    If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.

  • WotCJul 25, 2025

    If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

  • WotCJul 25, 2025

    If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to a permanent an opponent controls with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in exile for the rest of the game.