Start free

Austere Command

{4}{W}{W}

Sorcery

CLBCommander Legends: Battle for Baldur's Gate#687rare
Finishes
Nonfoil
Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster
Illustrator
Anna Steinbauer
Found in
Commander Legends Battle for Baldurs Gate Commander Deck Party Time Minimal Packaging · Commander Legends Battle for Baldurs Gate Commander Deck Party Time
Printings25Combos12EDHREC rank#167
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Plays as:
Modal SpellArtifact RemovalBoard WipeEnchantment Removal
Market · per finishspark updated 27m ago · prices as of 2026-08-30
Nonfoil+23.2%
$1.17
$0.45 low$0.20 gapTCGplayer
Cheapest playable copy$0.33· across 25 printings· view the cheapest printing ›

Rulings

3 · latest Nov 10, 2020
  • WotCNov 10, 2020

    Each of the chosen modes happens sequentially. If a permanent has an ability that triggers whenever it or another permanent is destroyed, it will see permanents destroyed at the same time as it or before it, but not permanents destroyed by later modes.

  • WotCNov 10, 2020

    If a card is exiled "until" another permanent leaves the battlefield, the exiled card returns to the battlefield immediately after that permanent leaves the battlefield during Austere Command's resolution, and it may be destroyed by a later mode.

  • WotCNov 10, 2020

    If the first and last modes are chosen, an artifact creature with mana value 4 or greater will have to be regenerated twice to survive. This is because the modes happen sequentially, and the regeneration "shield" is used up by the first one. The same is true with any other combination of modes that covers one permanent twice.