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1.06×nonfoil → foil
Nonfoil
$1.23
Foil
$1.30

Horn of Valhalla

clbCommander Legends: Battle for Baldur's Gate#26rare
{1}{W}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$1.23
Low $0.25Mid $1.11Buylist
Foil$1.30
Low $0.30Mid $1.19Buylist
All finishes · 30d
updated 22h ago
Nonfoil$1.23 +32.3%
Foil$1.30 +11.1%

All Printings

3 printings across 2 sets
Card details
Artist
John Severin Brassell
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Artifact — Equipment

Equipped creature gets +1/+1 for each creature you control.

Equip {3}

Abilities
Equip {3}
StaticEquipped creature gets +1/+1 for each creature you control.
Plays as
Cast From ExileIs EquipmentAdventureCreature Token MakerTribal PayoffX Spell
Flavor & art
Illustrated by
John Severin Brassell
Rulings
  • WotCJun 10, 2022

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.

  • WotCJun 10, 2022

    An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

  • WotCJun 10, 2022

    Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • WotCJun 10, 2022

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

  • WotCJun 10, 2022

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

  • WotCJun 10, 2022

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.

  • WotCJun 10, 2022

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • WotCJun 10, 2022

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

  • WotCJun 10, 2022

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.

  • WotCJun 10, 2022

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • WotCJun 10, 2022

    You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.