Alchemist's Talent
Enchantment — Class
- Finishes
- Nonfoil
- Border
- black
- Security stamp
- oval
- Frame
- 2015
- Pull rate
- about 1 per booster
- Illustrator
- Milivoj Ćeran
- Found in
- Bloomburrow Commander Deck Animated Army
Constructed
Commander
Arena
Other
VenuesHide venues
Rulings
7 · latest Jul 26, 2024
- WotCJul 26, 2024
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- WotCJul 26, 2024
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
- WotCJul 26, 2024
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
- WotCJul 26, 2024
Gaining a level won't remove abilities that a Class had at a previous level.
- WotCJul 26, 2024
If a spell has
in its mana cost, use the value chosen for X to determine that spell's mana value.
- WotCJul 26, 2024
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
- WotCJul 26, 2024
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.