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Archfiend of Despair

{6}{B}{B}

Creature — Demon

BBDBattlebond#44mythic
Finishes
Nonfoil · Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 111–2402
Illustrator
Josh Hass
Found in
Battlebond Booster Pack
Printings3Combos37EDHREC rank#2,725
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
6/6
Flying
Plays as:
Damage Win
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil+4.4%
$24.07
$22.24 low$3.24 gapTCGplayer
Foil+0.5%
$30.88
$29.64 low$7.14 gapTCGplayer
Cheapest playable copy$24.07· across 3 printings· you're viewing it

Rulings

3 · latest Jun 8, 2018
  • WotCJun 8, 2018

    Archfiend of Despair’s last ability counts only how much life was lost. It doesn’t care whether a player also gained life.

  • WotCJun 8, 2018

    In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team’s life total goes down by 4. When Archfiend of Despair’s ability resolves, each of those players again loses 2 life and the team’s life total goes down again by 4; they don’t each lose 4 life.

  • WotCJun 8, 2018

    The amount of life to lose is determined only as Archfiend of Despair’s triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life.