Start free

Wretched Confluence

Commander Masters (CMM)

{3}{B}{B}

Instant

Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
Plays as
RecursionModal Spell
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

4 printings · from $0.22

Commander Masters
2023#200In products
Commander Masters
2023#527In products
Commander Anthology
2017#74In products
Commander 2015
2015#23CheapestIn products

Rulings

6 · latest Nov 4, 2015
  • WotCNov 4, 2015

    If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.

  • WotCNov 4, 2015

    If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.

  • WotCNov 4, 2015

    If all targets for the chosen modes become illegal before the Confluence resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

  • WotCNov 4, 2015

    No matter which combination of modes you choose, you always follow the instructions of a Confluence in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.

  • WotCNov 4, 2015

    No player can cast spells or activate abilities in between the modes of a resolving spell.

  • WotCNov 4, 2015

    You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.