Start free

Underworld Breach

Game Changer

Theros Beyond Death (THB)

{1}{R}

Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.
Plays as
Graveyard Recast
Format legality

Constructed

StandardNot legal
PioneerBanned
ModernBanned
LegacyBanned
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderBanned
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 415 known combosEDHREC #388

Versions

9 printings · from $7.45

Teenage Mutant Ninja Turtles Source Material
2026#10CheapestIn products
BorderlessSource MaterialFull Art
Secret Lair Drop
2025#2040In products
BorderlessFull Art
Secret Lair Drop
2025#2045In products
BorderlessFull ArtRaised Foil
Mystery Booster 2
2024#200In products
Special Guests
2023#9In products
BorderlessFull Art
Theros Beyond Death
2020#324In products
Extended Art

Rulings

10 · latest Jan 24, 2020
  • WotCJan 24, 2020

    After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

  • WotCJan 24, 2020

    Escape's permission doesn't change when you may cast the spell from your graveyard.

  • WotCJan 24, 2020

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  • WotCJan 24, 2020

    If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.

  • WotCJan 24, 2020

    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  • WotCJan 24, 2020

    If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.

  • WotCJan 24, 2020

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  • WotCJan 24, 2020

    If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.

  • WotCJan 24, 2020

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  • WotCJan 24, 2020

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.