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Underworld Breach

spgSpecial Guests#9rare
{1}{R}
Treatments
Game ChangerBorderlessFull ArtFoil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$29.81
Low $23.24Mid $29.97Buylist
Foil$64.83
Low $75.00Mid $99.00Buylist
All finishes · 30d
updated 1h ago
Nonfoil$29.81 +5.7%
Foil$64.83 +15.0%
Card details
Artist
Piotr Dura
Frame
inverted
Language
EN
Border
borderless
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelBanned
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyBanned
ModernBanned
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerBanned
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice this enchantment.

Abilities
StaticEach nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
TriggeredAt the beginning of the end step, sacrifice this enchantment.
Flavor & art
Illustrated by
Piotr Dura
Rulings
  • WotCJan 24, 2020

    After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

  • WotCJan 24, 2020

    Escape's permission doesn't change when you may cast the spell from your graveyard.

  • WotCJan 24, 2020

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  • WotCJan 24, 2020

    If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.

  • WotCJan 24, 2020

    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  • WotCJan 24, 2020

    If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.

  • WotCJan 24, 2020

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  • WotCJan 24, 2020

    If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.

  • WotCJan 24, 2020

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  • WotCJan 24, 2020

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.