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Twilight Prophet

Murders at Karlov Manor Commander (MKC)

{2}{B}{B}

Creature — Vampire Cleric

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Plays as
Damage Win
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

9 printings · from $1.70

Rulings

11 · latest Jan 19, 2018
  • WotCJan 19, 2018

    A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

  • WotCJan 19, 2018

    Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

  • WotCJan 19, 2018

    If the mana cost of the revealed card includes {X}, X is considered to be 0.

  • WotCJan 19, 2018

    If the revealed card doesn't have a mana cost (because it's a land card, for example), its mana value is 0.

  • WotCJan 19, 2018

    If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.

  • WotCJan 19, 2018

    If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

  • WotCJan 19, 2018

    If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

  • WotCJan 19, 2018

    In a Two-Headed Giant game, Twilight Prophet's last ability causes the opposing team to lose twice X life and you gain X life.

  • WotCJan 19, 2018

    Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

  • WotCJan 19, 2018

    Some cards have triggered abilities with an intervening "if" clause that checks whether you have the city's blessing. These are worded "[Trigger condition], if you have the city's blessing, [effect]." You must already have the city's blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if you don't have the city's blessing, even if you intend to get it in response to the triggered ability.

  • WotCJan 19, 2018

    The mana value of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves.