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Shining Armor

{1}{W}

Artifact — Equipment

Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Plays as:
Is EquipmentETB Trigger
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

EDHREC #20,880

Printings
3
Price range
$0.11to$0.34

Versions

3 printings · from $0.11

In products
Jumpstart 2022
2022#243CheapestIn products
The List
2019#ELD-29In products

Rulings

2 · latest Oct 4, 2019
  • WotCOct 4, 2019

    Gaining vigilance any time after the moment you choose to attack with a creature won't cause it to become untapped.

  • WotCOct 4, 2019

    If there are no Knights to attach Shining Armor to when it enters the battlefield, it simply remains unattached.