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Scout's Warning

Future Sight (FUT)

{W}

Instant

The next creature card you play this turn can be played as though it had flash. Draw a card.
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 1 known comboEDHREC #14,221

Versions

2 printings · from $0.77

Avatar: The Last Airbender Eternal
2025#6CheapestIn products
BorderlessSource MaterialFull Art
Future Sight
2007#16In products

Rulings

4 · latest Apr 15, 2013
  • WotCApr 15, 2013

    After Scout's Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability.

  • WotCApr 15, 2013

    If you cast multiple Scout's Warnings on the same turn, they'll all apply to the very next creature spell you cast.

  • WotCApr 15, 2013

    You cannot use this effect to play Dryad Arbor during an opponent's turn.

  • WotCApr 15, 2013

    You don't choose a creature card when Scout's Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could.