Scout's Warning
Future Sight (FUT)
Instant
The next creature card you play this turn can be played as though it had flash. Draw a card.Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Used in 1 known comboEDHREC #14,221
Versions
2 printings · from $0.77
Rulings
4 · latest Apr 15, 2013
- WotCApr 15, 2013
After Scout's Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability.
- WotCApr 15, 2013
If you cast multiple Scout's Warnings on the same turn, they'll all apply to the very next creature spell you cast.
- WotCApr 15, 2013
You cannot use this effect to play Dryad Arbor during an opponent's turn.
- WotCApr 15, 2013
You don't choose a creature card when Scout's Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could.

