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Saving Grace

Hour of Devastation (HOU)

{1}{W}

Enchantment — Aura

Flash Enchant creature you control When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
Plays as
Is Aura
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 7 known combosEDHREC #10,330

Versions

1 printing · from $0.34

Hour of Devastation
2017#21CheapestIn products

Rulings

5 · latest Jul 14, 2017
  • WotCJul 14, 2017

    If Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn't on the battlefield or isn't a creature at the time damage would be dealt, it won't be redirected.

  • WotCJul 14, 2017

    If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It's not dealt to all of them, and you can't split the damage between them.

  • WotCJul 14, 2017

    More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).

  • WotCJul 14, 2017

    Saving Grace's ability has no effect on damage already dealt earlier in the turn.

  • WotCJul 14, 2017

    Saving Grace's redirection effect doesn't change the source of the damage or whether the damage is combat damage.