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Reflecting Pool

Commander Legends: Battle for Baldur's Gate (CLB)

Land

{T}: Add one mana of any type that a land you control could produce.
Plays as
Mana Fixer
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

20 printings · from $11.86

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2025#36In products
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The List
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Mystery Booster 2
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Secret Lair Drop
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Secret Lair Drop
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Tales of Middle-earth Commander
2023#373In products
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Tales of Middle-earth Commander
2023#403In products
BorderlessSurge Foil
Tales of Middle-earth Commander
2023#403zIn products
SerializedBorderlessFull Art+1
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Conspiracy
2014#210In products
Shadowmoor
2008#278In products
Shadowmoor
2008#278★In products
World Championship Decks 1998
1998#bs322CheapestIn products
Tempest
1997#322In products

Rulings

6 · latest May 1, 2008
  • WotCMay 1, 2008

    Multiple Reflecting Pools won't help each other produce mana. If you control a Reflecting Pool, and all other lands you control either lack mana abilities or are other Reflecting Pools, you may still activate Reflecting Pool's ability — it just won't produce any mana.

  • WotCMay 1, 2008

    Reflecting Pool checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs. For example, Vivid Crag says "{T}, Remove a charge counter from Vivid Crag: Add one mana of any color." If you control Vivid Crag and Reflecting Pool, you can tap Reflecting Pool for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.

  • WotCMay 1, 2008

    Reflecting Pool doesn't care about any restrictions or riders your lands put on the mana they produce, such as Pillar of the Paruns and Hall of the Bandit Lord do. It just cares about types of mana.

  • WotCMay 1, 2008

    The types of mana are white, blue, black, red, green, and colorless.

  • WotCOct 4, 2004

    Any change to a land's type or splicing of text into a land can affect the types of mana a land can produce.

  • WotCOct 4, 2004

    Any replacement effects are considered by Reflecting Pool when determining the types of mana a land can produce.