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Reflecting Pool

eosEdge of Eternities: Stellar Sights#36mythic
Treatments
BorderlessFull ArtFoil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$14.91
Low $12.22Mid $16.00Buylist
Foil$18.56
Low $12.98Mid $19.05Buylist
All finishes · 30d
updated 1h ago
Nonfoil$14.91 -4.5%
Foil$18.56 +2.8%

All Printings

Card details
Artist
Craig Elliott
Frame
inverted
Language
EN
Border
borderless
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHLegal
PremodernLegal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Land

{T}: Add one mana of any type that a land you control could produce.

Abilities
Activated{T}: Add one mana of any type that a land you control could produce.
Plays as
Mana Fixer
Flavor & art
Illustrated by
Craig Elliott
Rulings
  • WotCMay 1, 2008

    Multiple Reflecting Pools won't help each other produce mana. If you control a Reflecting Pool, and all other lands you control either lack mana abilities or are other Reflecting Pools, you may still activate Reflecting Pool's ability — it just won't produce any mana.

  • WotCMay 1, 2008

    Reflecting Pool checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs. For example, Vivid Crag says "{T}, Remove a charge counter from Vivid Crag: Add one mana of any color." If you control Vivid Crag and Reflecting Pool, you can tap Reflecting Pool for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.

  • WotCMay 1, 2008

    Reflecting Pool doesn't care about any restrictions or riders your lands put on the mana they produce, such as Pillar of the Paruns and Hall of the Bandit Lord do. It just cares about types of mana.

  • WotCMay 1, 2008

    The types of mana are white, blue, black, red, green, and colorless.

  • WotCOct 4, 2004

    Any change to a land's type or splicing of text into a land can affect the types of mana a land can produce.

  • WotCOct 4, 2004

    Any replacement effects are considered by Reflecting Pool when determining the types of mana a land can produce.