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Mithril Coat

{3}

Legendary Artifact — Equipment

Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}
Plays as:
Is EquipmentETB TriggerKeyword GranterBoard Protection
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 2 known combosEDHREC #238Played in Under 1% of all cEDH decks

Printings
7
Price range
$25.21to$63.31

Versions

7 printings · from $25.21

In products

Rulings

3 · latest Jun 16, 2023
  • WotCJun 16, 2023

    Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply.

  • WotCJun 16, 2023

    If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.

  • WotCJun 16, 2023

    Mithril Coat doesn't enter the battlefield attached to a creature. Instead, the Equipment enters the battlefield and then a triggered ability attaches it to a creature. You may cast Mithril Coat even if you don't control any creatures.