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Leonardo, the Balance

Teenage Mutant Ninja Turtles Eternal (TMC)

{3}{W}

Legendary Creature — Mutant Ninja Turtle

Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select (You can have two commanders if both have this ability.)
Plays as
Color MattersCounter Placer
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

2 printings · from $0.75

Teenage Mutant Ninja Turtles Eternal
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Teenage Mutant Ninja Turtles Eternal
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Rulings

7 · latest Jan 27, 2026
  • WotCJan 27, 2026

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • WotCJan 27, 2026

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

  • WotCJan 27, 2026

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • WotCJan 27, 2026

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)

  • WotCJan 27, 2026

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • WotCJan 27, 2026

    To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • WotCJan 27, 2026

    You can have two commanders if each one has "Partner—Character select." You can't mix and match them with cards that have other partner abilities.