Journey to Oblivion

Zendikar Rising (ZNR)

Journey to Oblivion

{4}{W}

Enchantment

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
alchemyNot legalbrawlLegalcommanderLegalcompetitivebrawlLegalduelLegalfutureNot legalgladiatorLegalhistoricLegallegacyLegalmodernLegaloathbreakerLegaloldschoolNot legalpauperNot legalpaupercommanderNot legalpennyNot legalpioneerLegalpredhNot legalpremodernNot legalstandardNot legalstandardbrawlNot legaltimelessLegaltlrNot legalvintageLegal

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